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EVE Math
Agent Effective Quality
Agent_Effective_Quality = Agent_Quality + (5 * Negotiation_Skill_Level) + Round_Down(Effective_Standing)
Effective_Standing is the highest effective of either personal, corp. or faction standing.
Effective Attribute
Effective_Attribute = (Base_Attribute + Basic_Learning_Skill + Advanced_Learning_Skill + Implant) * (1 + (0.02 * Learning_Skill_Level))
Base_Attribute is the attribute level that you got during the character creation. The values are visible in the XML datasheet you can download from the EVE homepage.
Effective Refining Yield
Effective_Refining_Yield = Min(Station_Equipment_Yield + (0.375 * (1 + (Refining_Skill_Level * 0.02)) * (1 + (Refining_Efficiency_Skill_Level * 0.04)) * (1 + (Ore_Specific_Processing_Skill_Level * 0.05))), 1.00)
Effective Standing
Effective_Standing = Your_Standing + ((10 - Your_Standing) * (0.04 * (Connections_Skill_Level | Diplomacy_Skill_Level)))
Connections_Skill_Level is used when Your_Standing is larger than 0.0
Diplomacy_Skill_Level is used when Your_Standing is less than 0.0
Blueprint Material Requirement
Required_Amount = Round(Base_Amount * ((1 + (Default_Blueprint_Waste_Factor / (1 + Blueprint_Material_Level))) + (0.25 - (0.05 * Production_Efficiency_Skill_Level))), 0)
Invention Chance
Invention_Chance = Base_Chance * (1 + (0.01 * Encryption_Skill_Level)) * (1 + ((Datacore_1_Skill_Level + Datacore_2_Skill_Level) * (0.1 / (5 - Meta_Level)))) * Decryptor_Modifier
Meta_Level of the base items used. No base items is the same as metalevel 0 = useless.
Decryptor_Modifier is optional :-)
Reverse Engineering Chance
Reverse_Chance = Base_Chance * (1 + (0.01 * Reverse_Engineering_Skill_Level)) * (1 + (0.1 * (Datacore_1_Skill_Level + Datacore_2_Skill_Level)))
Research Points Per Day
Reseaerch_Points_Per_Day = Multiplier * ((1 + (Agent_Effective_Quality / 100)) * ((Your_Skill + Agent_Skill) ^ 2))
Multiplier is a specific multiplier for the research field you want to do research in. Like 3x for starship engineering
Your_Skill is your skill level in the research field
Agent_Skill is the agent's skill level in the research field
Skillpoints At Specific Level For Specific Rank
Skillpoints_At_Level = 250 * Skill_Rank * (32^((Skill_Level - 1) / 2))
Note that the there can be a 1 skillpoint difference for some rank and level combinations, due to rounding issues.
Skillpoints Per Minute
Skillpoints_Per_Minute = Effective_Primary_Attribute + (Effective_Secondary_Attribute / 2)
Note that the attribute values listed in the character sheet, have had their decimals chopped off.
Station take when refining/reprocessing
Station_Take = Max((5 - (0.75 * Your_Standing)), 0)
For the station to take 0% you need a standing to the station owner of at least:
5 / 0.75 = 6.67
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