Menu

Basic Skills



CPU related

Skill Reason (per skill level)
Electronics 5% bonus to ship CPU output
Electronics Upgrades 5% reduction of sensor upgrade CPU needs
Energy Grid Upgrades 5% reduction in CPU needs of modules requiring Energy Grid Upgrades
Mining Upgrades 5% reduction in CPU penalty of mining upgrade modules
Weapon Upgrades 5% reduction in the CPU needs of weapon turrets, launchers and smartbombs


Powergrid related

Skill Reason (per skill level)
Engineering 5% bonus to ship's powergrid output
Advanced Weapon Upgrades 2% reduction in powergrid needs of weapon turrets and launchers
Shield Upgrades 5% reduction in shield upgrade powergrid needs


Capacitor related

Skill Reason (per skill level)
Energy Management 5% bonus to capacitor capacity
Energy Systems Operation 5% reduction in capacitor recharge time
Controlled Bursts 5% reduction in capacitor need of weapon turrets
Electronic Warfare 5% less capacitor need for ECM and ECM Burst systems
Energy Emission Systems 5% reduced capacitor need of energy emission weapons
Fuel Conservation 10% reduction in afterburner capacitor needs
High Speed Maneuvering 5% reduction in MicroWarpdrive capacitor usage
Jump Drive Operation 5% reduction of the capacitor need of initiating a jump
Propulsion Jamming 5% Reduction to warp scrambler and stasis web capacitor need
Remote Armor Repair Systems 5% reduced capacitor need for remote armor repair system modules
Remote Hull Repair Systems 5% reduced capacitor need for remote hull repair system modules
Sensor Linking 5% less capacitor need for sensor link
Shield Compensation 2% less capacitor need for shield boosters
Shield Emission Systems 5% reduced capacitor need for shield emission system modules
Target Painting 5% less capacitor need for target painters
Target Breaker Amplification Reduces duration time and capacitor need of Target Spectrum Breakers by 5% per level.
Warp Drive Operation 10% reduction in capacitor need of initiating warp
Weapon Disruption 5% less capacitor need for weapon disruptors
Capital Repair Systems 5% reduction in capital repair systems duration
Capital Shield Operation 2% reduction in capacitor need for capital shield boosters
Capital Energy Emission Systems 5% reduced capacitor need of capital energy emission systems
Capital Shield Emission Systems 5% reduced capacitor need for capital shield emission system modules
Capital Remote Armor Repair Systems 5% reduced capacitor need for capital remote armor repair system modules
Capital Remote Hull Repair Systems 5% reduced capacitor need for capital class remote hull repair system modules


Shield tanking related

Skill Reason (per skill level)
Shield Compensation 2% less capacitor need for shield boosters
Shield Management 5% bonus to shield capacity
Shield Operation 5% reduction in shield recharge time
EM Shield Compensation 5% bonus per skill level to Shield EM resistance
Explosive Shield Compensation 5% bonus per skill level to Shield Explosive resistance
Kinetic Shield Compensation 5% bonus per skill level to Shield Kinetic resistance
Thermic Shield Compensation 5% bonus per skill level to Shield Thermal resistance
Repair Drone Operation Allows operation of logistic drones. 5% increased repair amount
Shield Emission Systems 5% reduced capacitor need for shield emission system modules
Tactical Shield Manipulation Reduces the chance of damage penetrating the shield when it falls below 25% by 5% per skill level, with 0% chance at level 5.


Armor tanking related

Skill Reason (per skill level)
Hull Upgrades 5% bonus to armor hit points
EM Armor Compensation 5% bonus per skill level to EM resistance for Armor Coatings and Energized Platings
Explosive Armor Compensation 5% bonus per skill level to Explosive resistance for Armor Coatings and Energized Platings
Kinetic Armor Compensation 5% bonus per skill level to Kinetic resistance for Armor Coatings and Energized Platings
Thermic Armor Compensation 5% bonus per skill level to Thermal resistance for Armor Coatings and Energized Platings
Armor Honeycombing 5% reduction to armor plate mass penalty per level
Armor Resistance Phasing Reduces duration time of Reactive Armor Hardeners by 10% per level and capacitor need by 5% per level.
Repair Drone Operation Allows operation of logistic drones. 5% increased repair amount
Remote Armor Repair Systems 5% reduced capacitor need for remote armor repair system modules
Repair Systems 5% reduction in repair systems duration


Structure tanking related

Skill Reason (per skill level)
Mechanic 5% bonus to structure hit points
Remote Hull Repair Systems 5% reduced capacitor need for remote hull repair system modules
Repair Systems 5% reduction in repair systems duration


Turret related

Skill Reason (per skill level)
Gunnery 2% reduction in turrets' rate of fire
Controlled Bursts 5% reduction in capacitor need of weapon turrets
Motion Prediction 5% bonus to turret tracking speed
Rapid Firing 4% reduction in turrets' rate of fire
Surgical Strike 3% bonus to turret damage
Sharpshooter 5% bonus to turret optimal range
Trajectory Analysis 5% bonus to turret falloff range
Weapon Upgrades 5% reduction in the CPU needs of weapon turrets, launchers and smartbombs
Advanced Weapon Upgrades 2% reduction in powergrid needs of weapon turrets and launchers


Missile related

Skill Reason (per skill level)
Missile Launcher Operation 2% reduction in missile launchers' rate of fire
Rapid Launch 3% reduction in launchers' rate of fire
Guided Missile Precision 5% decreased factor of signature radius
Target Navigation Prediction 10% decreased factor of target's velocity
Warhead Upgrades 2% bonus to missile damage
Missile Bombardment 10% bonus to missile flight time
Missile Projection 10% bonus to missile velocity
Weapon Upgrades 5% reduction in the CPU needs of weapon turrets, launchers and smartbombs
Advanced Weapon Upgrades 2% reduction in powergrid needs of weapon turrets and launchers


Combat Drone related

Skill Reason (per skill level)
Drones +1 drone
Combat Drone Operation 5% bonus to drone damage of light and medium drones
Heavy Drone Operation 5% Bonus to heavy drone damage
Sentry Drone Interfacing 5% bonus to Sentry Drone damage
Drone Interfacing 20% bonus to drone damage and mining yield
Drone Durability 5% bonus to drone hitpoints
Drone Navigation 5% increase in drone MicroWarpdrive speed
Drone Sharpshooting 5% bonus to drone optimal range
Scout Drone Operation 3000m drone control range bonus
Electronic Warfare Drone Interfacing Allows operation of electronic warfare drones. 3000m drone control range bonus
Amarr Drone Specialization 2% bonus to advanced Amarr drone damage
Caldari Drone Specialization 2% bonus to advanced Caldari drone damage
Gallente Drone Specialization 2% bonus to advanced Gallente drone damage
Minmatar Drone Specialization 2% bonus to advanced Minmatar drone damage


Mining Drone related

Skill Reason (per skill level)
Drones +1 drone
Mining Drone Operation 5% bonus to mining drone yield
Drone Interfacing 20% bonus to drone damage and mining yield
Drone Navigation 5% increase in drone MicroWarpdrive speed
Scout Drone Operation 3000m drone control range bonus
Electronic Warfare Drone Interfacing Allows operation of electronic warfare drones. 3000m drone control range bonus


Logistic Drone related

Skill Reason (per skill level)
Drones +1 drone
Repair Drone Operation Allows operation of logistic drones. 5% increased repair amount
Drone Navigation 5% increase in drone MicroWarpdrive speed
Scout Drone Operation 3000m drone control range bonus
Electronic Warfare Drone Interfacing Allows operation of electronic warfare drones. 3000m drone control range bonus


Targeting related

Skill Reason (per skill level)
Targeting +1 extra target
Multitasking +1 extra target
Cloaking 10% reduction in targeting delay after uncloaking
Long Range Targeting 5% Bonus to targeting range
Signature Analysis 5% improved targeting speed
Gravimetric Sensor Compensation 4% bonus to gravimetric sensor strength
Ladar Sensor Compensation 4% bonus to ladar sensor strength
Magnetometric Sensor Compensation 4% bonus to magnetometric sensor strength
Radar Sensor Compensation 4% bonus to radar sensor strength


Navigation related

Skill Reason (per skill level)
Acceleration Control 5% Bonus to Afterburner and MicroWarpdrive speed boost
Afterburner 10% bonus to Afterburner duration
Evasive Maneuvering 5% improved ship agility for all ships
Fuel Conservation 10% reduction in afterburner capacitor needs
High Speed Maneuvering 5% reduction in MicroWarpdrive capacitor usage
Navigation 5% bonus to sub-warp ship velocity
Warp Drive Operation 10% reduction in capacitor need of initiating warp
Micro Jump Drive Operation Reduces activation time by 5% per skill level.
Jump Drive Calibration 25% increase in maximum jump range
Jump Drive Operation 5% reduction of the capacitor need of initiating a jump
Jump Fuel Conservation 10% reduction in ice consumption amount for jump drive operation per light year


Electronic Warfare related

Skill Reason (per skill level)
Electronic Warfare 5% less capacitor need for ECM and ECM Burst systems
Frequency Modulation 10% bonus to falloff for ECM, Remote Sensor Dampeners, Tracking Disruptors and Target Painters
Long Distance Jamming 10% bonus to optimal range of ECM, Remote Sensor Dampers, Tracking Disruptors and Target Painters
Propulsion Jamming 5% Reduction to warp scrambler and stasis web capacitor need
Survey 5% improvement in scanner speeds
Target Painting 5% less capacitor need for target painters
Weapon Disruption 5% less capacitor need for weapon disruptors
Signature Focusing 5% bonus to target painter modules' signature radius multiplier
Signal Dispersion 5% bonus to strength of all ECM jammers
Signal Suppression 5% bonus to remote sensor dampers' scan resolution and targeting range suppression
Turret Destabilization 5% bonus to Tracking Disruptor modules' tracking speed and optimal range disruption


Research related

Skill Reason (per skill level)
Science 5% bonus to blueprint copying speed
Metallurgy 5% bonus to blueprint material efficiency research speed
Research 5% bonus to blueprint manufacturing time research speed
Scientific Networking Allows remote research job control. Level 1 within solarsystem, level 2 within 5 jumps, and subsequent levels doubles that.
Laboratory Operation +1 job
Advanced Laboratory Operation +1 job
Cybernetics Better implants


Manufacturing related

Skill Reason (per skill level)
Industry 4% reduction in manufacturing time
Advanced Industry 3% reduction in all manufacturing and research times
Supply Chain Management Allows remote manufacturing job control. Level 1 within solarsystem, level 2 within 5 jumps, and subsequent levels doubles that.
Mass Production +1 job
Advanced Mass Production +1 job
Cybernetics Better implants


Planetary Interaction related

Skill Reason (per skill level)
Remote Sensing Remote scanning of planets. Level 1 is 1 ly. Additional levels add 2 ly.
Command Center Upgrades Better command centers
Interplanetary Consolidation Install a command center on one additional planet
Planetology Increased resolution when scanning a planet for resources.
Advanced Planetology Further increased resolution when scanning a planet for resources.


Database: Mosaic (2015-05-02)

User: Register | Login