| Skill | Reason (per skill level) |
| Electronics | 5% bonus to ship CPU output |
| Electronics Upgrades | 5% reduction of sensor upgrade CPU needs |
| Energy Grid Upgrades | 5% reduction in CPU needs of modules requiring Energy Grid Upgrades |
| Mining Upgrades | 5% reduction in CPU penalty of mining upgrade modules |
| Weapon Upgrades | 5% reduction in the CPU needs of weapon turrets, launchers and smartbombs |
| Skill | Reason (per skill level) |
| Engineering | 5% bonus to ship's powergrid output |
| Advanced Weapon Upgrades | 2% reduction in powergrid needs of weapon turrets and launchers |
| Shield Upgrades | 5% reduction in shield upgrade powergrid needs |
| Skill | Reason (per skill level) |
| Energy Management | 5% bonus to capacitor capacity |
| Energy Systems Operation | 5% reduction in capacitor recharge time |
| Capital Energy Emission Systems | 5% reduced capacitor need of capital energy emission systems |
| Capital Remote Armor Repair Systems | 5% reduced capacitor need for capital remote armor repair system modules |
| Capital Remote Hull Repair Systems | 5% reduced capacitor need for capital class remote hull repair system modules |
| Capital Repair Systems | 5% reduction in capital repair systems duration |
| Capital Shield Emission Systems | 5% reduced capacitor need for capital shield emission system modules |
| Capital Shield Operation | 2% reduction in capacitor need for capital shield boosters |
| Controlled Bursts | 5% reduction in capacitor need of weapon turrets |
| Electronic Warfare | 5% less capacitor need for ECM and ECM Burst systems |
| Energy Emission Systems | 5% reduced capacitor need of energy emission weapons |
| Fuel Conservation | 10% reduction in afterburner capacitor needs |
| High Speed Maneuvering | 5% reduction in MicroWarpdrive capacitor usage |
| Jump Drive Operation | 5% reduction of the capacitor need of initiating a jump |
| Propulsion Jamming | 5% Reduction to warp scrambler and stasis web capacitor need |
| Remote Armor Repair Systems | 5% reduced capacitor need for remote armor repair system modules |
| Remote Hull Repair Systems | 5% reduced capacitor need for remote hull repair system modules |
| Sensor Linking | 5% less capacitor need for sensor link |
| Shield Compensation | 2% less capacitor need for shield boosters |
| Shield Emission Systems | 5% reduced capacitor need for shield emission system modules |
| Target Painting | 5% less capacitor need for target painters |
| Warp Drive Operation | 10% reduction in capacitor need of initiating warp |
| Weapon Disruption | 5% less capacitor need for weapon disruptors |
| Skill | Reason (per skill level) |
| Shield Compensation | 2% less capacitor need for shield boosters |
| Shield Management | 5% bonus to shield capacity |
| Shield Operation | 5% reduction in shield recharge time |
| EM Shield Compensation | To active shield hardeners: 3% bonus per skill level to Shield EM resistance when the modules are not active. To passive shield hardeners: 5% bonus per skill level to Shield EM resistance |
| Explosive Shield Compensation | To active shield hardeners: 3% bonus per skill level to Shield Explosive resistance when the modules are not active. To passive shield hardeners: 5% bonus per skill level to Shield Explosive resistance |
| Kinetic Shield Compensation | To active shield hardeners: 3% bonus per skill level to Shield Kinetic resistance when the modules are not active. To passive shield hardeners: 5% bonus per skill level to Shield Kinetic resistance |
| Thermic Shield Compensation | To active shield hardeners: 3% bonus per skill level to Shield Thermal resistance when the modules are not active. To passive shield hardeners: 5% bonus per skill level to Shield Thermal resistance |
| Repair Drone Operation | Allows operation of logistic drones. 5% increased repair amount |
| Shield Emission Systems | 5% reduced capacitor need for shield emission system modules |
| Tactical Shield Manipulation | Reduces the chance of damage penetrating the shield when it falls below 25% by 5% per skill level, with 0% chance at level 5. |
| Skill | Reason (per skill level) |
| Hull Upgrades | 5% bonus to armor hit points |
| EM Armor Compensation | To active armor hardeners: 3% bonus per skill level to Armor EM resistance when the modules are not active. To passive armor hardeners: 5% bonus per skill level to Armor EM resistance |
| Explosive Armor Compensation | To active armor hardeners: 3% bonus per skill level to Armor Explosive resistance when the modules are not active. To passive armor hardeners: 5% bonus per skill level to Armor Explosive resistance |
| Kinetic Armor Compensation | To active armor hardeners: 3% bonus per skill level to Armor Kinetic resistance when the modules are not active. To passive armor hardeners: 5% bonus per skill level to Armor Kinetic resistance |
| Thermic Armor Compensation | To active armor hardeners: 3% bonus per skill level to Armor Thermal resistance when the modules are not active. To passive armor hardeners: 5% bonus per skill level to Armor Thermal resistance |
| Repair Drone Operation | Allows operation of logistic drones. 5% increased repair amount |
| Remote Armor Repair Systems | 5% reduced capacitor need for remote armor repair system modules |
| Repair Systems | 5% reduction in repair systems duration |
| Skill | Reason (per skill level) |
| Mechanic | 5% bonus to structure hit points |
| Remote Hull Repair Systems | 5% reduced capacitor need for remote hull repair system modules |
| Repair Systems | 5% reduction in repair systems duration |
| Skill | Reason (per skill level) |
| Targeting | +1 extra target |
| Multitasking | +1 extra target |
| Cloaking | 10% reduction in targeting delay after uncloaking |
| Long Range Targeting | 5% Bonus to targeting range |
| Signature Analysis | 5% improved targeting speed |
| Skill | Reason (per skill level) |
| Acceleration Control | 5% Bonus to Afterburner and MicroWarpdrive speed boost |
| Afterburner | 10% bonus to Afterburner duration |
| Evasive Maneuvering | 5% improved ship agility for all ships |
| Fuel Conservation | 10% reduction in afterburner capacitor needs |
| High Speed Maneuvering | 5% reduction in MicroWarpdrive capacitor usage |
| Jump Drive Calibration | 25% increase in maximum jump range |
| Jump Drive Operation | 5% reduction of the capacitor need of initiating a jump |
| Jump Fuel Conservation | 10% reduction in ice consumption amount for jump drive operation per light year |
| Navigation | 5% bonus to sub-warp ship velocity |
| Warp Drive Operation | 10% reduction in capacitor need of initiating warp |
| Skill | Reason (per skill level) |
| Electronic Warfare | 5% less capacitor need for ECM and ECM Burst systems |
| Electronic Warfare Drone Interfacing | Allows operation of electronic warfare drones. 3000m drone control range bonus |
| Frequency Modulation | 10% bonus to falloff for ECM, Remote Sensor Dampeners, Tracking Disruptors and Target Painters |
| Long Distance Jamming | 10% bonus to optimal range of ECM, Remote Sensor Dampers, Tracking Disruptors and Target Painters |
| Propulsion Jamming | 5% Reduction to warp scrambler and stasis web capacitor need |
| Signal Dispersion | 5% bonus to strength of all ECM jammers |
| Signal Suppression | 5% bonus to remote sensor dampers' scan resolution and targeting range suppression |
| Signature Focusing | 5% bonus to target painter modules' signature radius multiplier |
| Survey | 5% improvement in scanner speeds |
| Target Painting | 5% less capacitor need for target painters |
| Turret Destabilization | 5% bonus to Tracking Disruptor modules' tracking speed and optimal range disruption |
| Weapon Disruption | 5% less capacitor need for weapon disruptors |