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Project: Bug FixThe objectiveThe goal of this project is to provide modders in the ET community with a SDK code base that contains fixes for various bugs which are present in the stock etmain game (version 2.60).26th september 2006: Sadly bugfix 088 had a bug :-( There were 3 lines that should have been deleted for the fix to work correctly. Show index Previous bug: Garand couldn't reload mid-clip Bugfix 099 - Calling for a lot of artillery or airstrikes can result voice over spamProblem:The problem is that you can call for artillery or airstrikes way faster than you can get a response. So all the responses are piling up.Solution:Don't buffer the responses.2.60 Code
g_weapon.c @ 2557
void G_GlobalClientEvent( int event, int param, int client ) {
gentity_t* tent = G_TempEntity( vec3_origin, event );
tent->s.density = param;
tent->r.singleClient = client;
tent->r.svFlags = SVF_SINGLECLIENT | SVF_BROADCAST;
// CHRUKER: b099 - Calling for a lot of artillery or airstrikes can result voice over spam
tent->s.effect1Time = 1; // don't buffer
}
Show index Previous bug: Garand couldn't reload mid-clip Color codingSample = New codeSample = Changed code (the new version is what is displayed) Sample = Deleted code |
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