Enemy Territory

Project: Bug Fix

The objective

The goal of this project is to provide modders in the ET community with a SDK code base that contains fixes for various bugs which are present in the stock etmain game (version 2.60).

26th september 2006: Sadly bugfix 088 had a bug :-( There were 3 lines that should have been deleted for the fix to work correctly.

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Previous bug: Making sure dead coverts loose their uniform [duplicate of b006]
Next bug: stoprecord was missing from COMMANDS list

Bugfix 011 - Command completion client side wasn't up-to-date

Problem:

Command completion client side wasn't up-to-date.

Solution:

Added = imready, say_buddy, setspawnpt, vsay, vsay_buddy, vsay_team, where
Removed = addtt, buddylist, say_limbo, selectbuddy, selectNextBuddy, setclass, setweapons, tell
Deactivated = addbot, loadgame, savegame
Duplicate removed = follow

Notes:

The list is still not up-to-date in version 2.60

2.56 & 2.60 Code

cg_consolecommands.c @ 1081 (2.56) @ 1075 (2.60) trap_AddCommand ("kill"); trap_AddCommand ("say");
trap_AddCommand ("say_limbo"); // NERVE - SMF; CHRUKER: b011 - Doesn't exist trap_AddCommand ("tell"); // CHRUKER: b011 - Doesn't exist
trap_AddCommand ("listbotgoals"); trap_AddCommand ("give"); trap_AddCommand ("god"); trap_AddCommand ("notarget"); trap_AddCommand ("noclip"); trap_AddCommand ("team"); trap_AddCommand ("follow"); // trap_AddCommand ("addbot"); // CHRUKER: b011 - Not activated trap_AddCommand ("setviewpos"); trap_AddCommand ("callvote"); trap_AddCommand ("vote"); // Rafael trap_AddCommand ("nofatigue"); // NERVE - SMF trap_AddCommand ("follownext"); trap_AddCommand ("followprev"); trap_AddCommand ("start_match"); trap_AddCommand ("reset_match"); trap_AddCommand ("swap_teams"); // -NERVE - SMF // OSP trap_AddCommand("?"); trap_AddCommand("bottomshots"); trap_AddCommand("commands");
trap_AddCommand("follow"); // CHRUKER: b011 - Duplicate, look further up
trap_AddCommand("lock"); #ifdef MV_SUPPORT trap_AddCommand("mvadd"); trap_AddCommand("mvaxis"); trap_AddCommand("mvallies"); trap_AddCommand("mvall"); trap_AddCommand("mvnone"); #endif trap_AddCommand("notready"); trap_AddCommand("pause"); trap_AddCommand("players"); trap_AddCommand("readyteam"); trap_AddCommand("ready"); trap_AddCommand("ref"); trap_AddCommand("say_teamnl"); trap_AddCommand("say_team"); trap_AddCommand("scores"); trap_AddCommand("specinvite"); trap_AddCommand("speclock"); trap_AddCommand("specunlock"); trap_AddCommand("statsall"); trap_AddCommand("statsdump"); trap_AddCommand("timein"); trap_AddCommand("timeout"); trap_AddCommand("topshots"); trap_AddCommand("unlock"); trap_AddCommand("unpause"); trap_AddCommand("unready"); trap_AddCommand("weaponstats"); // OSP trap_AddCommand ("fireteam");
trap_AddCommand ("buddylist"); // CHRUKER: b011 - Doesn't exist
trap_AddCommand ("showstats"); trap_AddCommand ("ignore"); trap_AddCommand ("unignore");
trap_AddCommand ("addtt"); // CHRUKER: b011 - Doesn't exist trap_AddCommand ("selectbuddy"); // CHRUKER: b011 - Duplicate of an existing client side command trap_AddCommand ("selectNextBuddy"); // xkan 9/26/2002; CHRUKER: b011 - Doesn't exist
// trap_AddCommand ("loadgame"); // CHRUKER: b011 - Only available with savegame support // trap_AddCommand ("savegame"); // CHRUKER: b011 - Only available with savegame support trap_AddCommand ("campaign"); trap_AddCommand ("listcampaigns");
trap_AddCommand ("setweapons"); // CHRUKER: b011 - Doesn't exist trap_AddCommand ("setclass"); // CHRUKER: b011 - Doesn't exist
// CHRUKER: b011 - Missing commands trap_AddCommand ("imready"); trap_AddCommand ("say_buddy"); trap_AddCommand ("setspawnpt"); trap_AddCommand ("vsay"); trap_AddCommand ("vsay_buddy"); trap_AddCommand ("vsay_team"); trap_AddCommand ("where");
}

Show index
Previous bug: Making sure dead coverts loose their uniform [duplicate of b006]
Next bug: stoprecord was missing from COMMANDS list

Color coding

Sample = New code
Sample = Changed code (the new version is what is displayed)
Sample = Deleted code

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