![]() |
|
Mapping Mapping sizes Limits Entities Bugs & Work-a-rounds Notes Scripting reference Mapping - Tutorials Brushwork from blueprint Tools Brush generator Vehicle generator MD3 Tag The Dummy Modding Project: Bug Fix Project: Crockett Other stuff Forum Server Info Colors Voice Chats Scripts Links |
Project: Bug FixThe objectiveThe goal of this project is to provide modders in the ET community with a SDK code base that contains fixes for various bugs which are present in the stock etmain game (version 2.60).26th september 2006: Sadly bugfix 088 had a bug :-( There were 3 lines that should have been deleted for the fix to work correctly. Show index Previous bug: Coverts can steal uniforms while wounded Next bug: Round timer and respawn timer not shown when cg_drawFireteamOverlay is 0 Bugfix 007 - Missing increase in accuracy (spread reduction) at level 3Problem:Getting level 3 light weapons skills didn't bring the increase in accuracy as documented. Instead it came at level 4.Solution:Easily fixed by changing the 4 to a 3.References:Spawning threadAdditional information Notes:The bug is still present in version 2.602.56 & 2.60 Code
g_weapons.c @ 3068 (2.56) @ 3147 (2.60)
case WP_SILENCER:
case WP_SILENCED_COLT:
// CHRUKER: b007 - The reduction should kick in at level 3 not level 4
if( ent->client->sess.skill[SK_LIGHT_WEAPONS] >= 3 )
spread *= .65f;
break;
Show index Previous bug: Coverts can steal uniforms while wounded Next bug: Round timer and respawn timer not shown when cg_drawFireteamOverlay is 0 Color codingSample = New codeSample = Changed code (the new version is what is displayed) Sample = Deleted code |
©2018 Chruker |