| 099 |
Calling for a lot of artillery or airstrikes can result voice over spam |
Still present |
Server |
| 098 |
Garand couldn't reload mid-clip |
Still present |
Server & Client optional |
| 097 |
Kick command is not able to kick some players by name |
Still present |
Server |
| 096 |
Complaint votes sticks around, so vote no if we have complaints turned off |
Still present |
Client |
| 095 |
Campaign window not big enough to contain big campaigns |
Still present |
Client |
| 094 |
Playing time shown at debriefing keep increasing |
Still present |
Server |
| 093 |
Lag-o-meter ping not correct during demo playback |
Still present |
Client |
| 092 |
Custom 5 minute warning is the same as 2 minute warning |
Still present |
Client |
| 091 |
Spawnpoints not movable |
Still present |
Server |
| 090 |
Sorting the maps, campaigns and mods list |
Still present |
Client |
| 089 |
Player view is distorted in intermission if you have ridden an vehicle, mounted a tank |
Still present |
Server & Client |
| 088 |
Players field of view at intermission is different if you had deployed a MG42 |
Still present |
Client |
| 087 |
Player always mouting the last gun used, on multiple tank maps |
Still present |
Server |
| 086 |
Helmet insignias glowed in the dark |
Still present |
Client |
| 085 |
Compass icons were offset when zooming in or out |
Still present |
Client |
| 084 |
Serverlist wraps |
Still present |
Client |
| 083 |
Improving script error messages |
Still present |
Server |
| 082 |
Centerprint messages looses the coloration when printing multiple lines |
Still present |
Client |
| 081 |
During team switching you can sometime spawn immediately |
Still present |
Server |
| 080 |
Breakable damage indicator can wrap when the entity has a lot of health |
Still present |
Server |
| 079 |
Background images on the loading screen are not always shown |
Still present |
Client |
| 078 |
Medic, death and objective icons on the scoreboard are drawn too big |
Still present |
Client |
| 077 |
Player highlighting on the scoreboard was split into columns |
Still present |
Client |
| 076 |
Scoreboard background draws double lines with higher resolutions |
Still present |
Client |
| 075 |
Cleanups in clientside code 1 |
Still present |
Client |
| 074 |
Cleanups in serverside code 2 |
Still present |
Server |
| 073 |
Cleanups in bot code 2 |
Still present |
Server |
| 072 |
Objective carrier icon caused class, xp, ping, lives text to be offset |
Still present |
Client |
| 071 |
Objective carrier icon missing on compact scoreboard |
Still present |
Client |
| 070 |
Cleanups in bot code 1 |
Still present |
Server |
| 069 |
Cleanups in both side code 1 |
Still present |
Server & Client optional |
| 068 |
Cleanups in serverside code 1 |
Still present |
Server |
| 067 |
'callvote' command erros could be delayed |
Still present |
Server |
| 066 |
VoiceChat spam protection messages was cluttering the popup messages |
Still present |
Server |
| 065 |
'follow' error message when you are in limbo state was cluttering the popup messages |
Still present |
Server |
| 064 |
'give skill' command now uses the set skill levels instead of giving 140 XP no matter what |
Still present |
Server |
| 063 |
Players can appear duplicated in the scoreboard on large servers |
Still present |
Server |
| 062 |
Flamethrower serverside chunks can fly across the map if aimed properly |
Still present |
Server |
| 061 |
During intermission the 'players' command was checking the wrong flag to see who is ready |
Fixed in 2.60 |
Server |
| 060 |
Muted players becoming referee can't get unmuted |
Still present |
Server |
| 059 |
g_inactivity is missing from the pub cvar table, and causing a pointer crash |
Fixed in 2.60 |
Server |
| 058 |
When the axis flag times out after being dropped, both the game code and script will display it |
Still present |
Server |
| 057 |
Skull never leaving in menu after teamswitch |
Fixed in 2.60 |
Server |
| 056 |
Various typos in the scripting system |
Still present |
Server |
| 055 |
Error messages in the scripting system were printing the wrong index ranges |
Still present |
Server |
| 054 |
Coverts shouldn't loose their uniform for using the binoculars |
Still present |
Server |
| 053 |
Binoculars can no longer be applied when mobile mg42 is deployed |
Fixed in 2.60 |
Server & Client optional |
| 052 |
Couldn't disarm enemy landmines when we have used all our own landmines |
Fixed in 2.60 |
Server |
| 051 |
When a landmine cannot be placed, the correct amount of weapon charge is given back |
Fixed in 2.60 |
Server |
| 050 |
Knife now has antilag |
Fixed in 2.60 |
Server |
| 049 |
Correct placement of the map name |
Still present |
Client |
| 048 |
Warmup damage change notifications has been moved from console-only to popup messages |
Still present |
Server |
| 047 |
Output from various referee commands had typos |
Still present |
Server |
| 046 |
Output from various commands are cluttering the popupmessages |
Still present |
Server |
| 045 |
Akimbo weapons didn't use the spread reduction you get at level 3 light weapons |
Still present |
Server |
| 044 |
Akimbo weapons can now lose XP on teamkills |
Fixed in 2.60 |
Server |
| 043 |
Command map icons not showing on the correct level |
Still present |
Server & Client |
| 042 |
'Competition settings loaded' and 'Public settings loaded' notifications are quickly overwritten |
Still present |
Server |
| 041 |
(Un)lock team/spectator from ref command or Referee menu doesn't broadcast anything at all |
Still present |
Server |
| 040 |
Pause and unpause from ref command or Referee menu doesn't broadcast a centerprint message |
Still present |
Server |
| 039 |
Added <pid> to remove command in referee help text |
Still present |
Server |
| 038 |
Removed the non-existing restart command from referee help text |
Still present |
Server |
| 037 |
Negative XP doesn't show up on the playerstat dropdown |
Still present |
Server & Client optional |
| 036 |
Mine flags blocking other mines from being spotted |
Still present |
Server |
| 035 |
Compact scoreboard - Normal background is used when names are compact |
Still present |
Client |
| 034 |
Compact scoreboard - Spectators written with wrong char size |
Still present |
Client |
| 033 |
Compact scoreboard - Medals not showing up |
Still present |
Client |
| 032 |
Medals clipped wrong in scoreboard when you're dead |
Still present |
Client |
| 031 |
Show connecting people as connecting in the scoreboard and not as spectators |
Still present |
Client |
| 030 |
Fireteam Delta's icon doesn't show up |
Still present |
Client |
| 029 |
Medic revive, medic adrenaline and engineer pliers can't be used under water |
Still present |
Server & Client optional |
| 028 |
Level 0 fieldops was using the medic charge times when handing out ammo |
Fixed in 2.60 |
Server & Client optional |
| 027 |
Engineers at level 3 and higher used 66% of their chargebar for landmines, its now changed to 33% |
Fixed in 2.60 |
Server |
| 026 |
Engineers landmine abilities are increased at level 2 instead of level 3 |
Still present |
Server & Client optional |
| 025 |
Free look broken |
Fixed in 2.60 |
Client |
| 024 |
No warmupdamage makes every func_explosive undamagable |
Still present |
Server |
| 023 |
XP and Medals are indented incorrectly on the playerstat dropdown |
Still present |
Client |
| 022 |
Damage distance falloff is inverted between 1500-2500 units |
Semi-fixed |
Server |
| 021 |
When using Panzer and SMG, it switches to grenades and not the SMG after you fire the panzer |
Still present |
Client |
| 020 |
Getting level 4 light weapons or heavy weapons during a map make people spawn as soldier with a SMG |
Semi-fixed |
Client |
| 019 |
Player booted to spec if they have level 4 light weapon or heavy weapon skills at map start |
Still present |
Client |
| 018 |
Respawn timer is shown while spectating |
Still present |
Client |
| 017 |
Endgame awards and medals get handed out to the player with the highest XP in the different fields |
Still present |
Server |
| 016 |
Persistent score doesn't get updated if there hasn't happened anything in the map |
Still present |
Server |
| 015 |
No skill or XP displayed in the playerstat dropdown until a weapon has been fired |
Still present |
Server |
| 014 |
Changed some ints to floats where they were being misused |
Fixed in 2.60 |
Server |
| 013 |
XP points are sometimes displayed with many decimals |
Still present |
Server |
| 012 |
stoprecord was missing from COMMANDS list |
Still present |
Server |
| 011 |
Command completion client side wasn't up-to-date |
Still present |
Server |
| 010 |
Making sure dead coverts loose their uniform [duplicate of b006] |
|
|
| 009 |
Spectators can hear when a covert spot a mine |
Still present |
Client |
| 008 |
Round timer and respawn timer not shown when cg_drawFireteamOverlay is 0 |
Still present |
Client |
| 007 |
Missing increase in accuracy (spread reduction) at level 3 |
Still present |
Server |
| 006 |
Coverts can steal uniforms while wounded |
Fixed in 2.60 |
Server |
| 005 |
Referee commands doesn't work in server console |
Still present |
Server |
| 004 |
Rifle grenade through door exploit |
Fixed in 2.60 |
Server |
| 003 |
Self headshot when proned |
Fixed in 2.60 |
Server |
| 002 |
Backstab knife damage on wounded players exploit |
Semi-fixed |
Server |
| 001 |
Oversize server commands |
Semi-fixed |
Server |