Enemy Territory

Entities

trigger_push
Keys
scriptname
object's scriptname
target
(If you see doubled target keys, this was done for future coding reasons)
target
to target
targetname
(If you see doubled target keys, this was done for future coding reasons)
targetname
targeted by
Spawnflags
PUSHPLAYERONLY

REMOVEAFTERTOUCH

TOGGLE

Must point at a target_position, which will be the apex of the leap.
This will be client side predicted, unlike target_push

©2017 Chruker