Enemy Territory

Entities

trigger_multiple
Keys
random
Wait variance, default is 0
scriptname
object's scriptname
target
(If you see doubled target keys, this was done for future coding reasons)
target
Target entity or entities
targetname
(If you see doubled target keys, this was done for future coding reasons)
targetname
targeted by
wait
Seconds between triggerings, 0.5 default, -1 = one time only.
Spawnflags
ALLIED_ONLY
Only allies may trigger this
AXIS_ONLY
Only axis may trigger this
COVERTOPS_ONLY
Only covertops may trigger this
ENGINEER_ONLY
Only engineers may trigger this
FIELDOPS_ONLY
Only fieldops may trigger this
MEDIC_ONLY
Only medics may trigger this
SOLDIER_ONLY
Only soldiers may trigger this
Variable sized repeatable trigger. Must be targeted at one or more entities.
so, the basic time between firing is a random time between
(wait - random) and (wait + random)

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