Enemy Territory

Entities

team_WOLF_checkpoint
Keys
angle
Rotational facing.
model
Optionally set a different model, will use same animations 'scenes'|#'s as default flagpole however
scriptname
Name of script block for entity, which should contain allied_capture and axis_capture triggers
target

targetname

Spawnflags
ALLIED_ONLY

AXIS_ONLY

CP_HOLD
(Unused)
SPAWNPOINT
Will activate and deactivate spawnpoints
This is the flagpole a players touch to gain control of a checkpoint, usually connected to spawnpoints.
It will call specific trigger funtions in the map script for this object.
When allies capture, it will call "allied_capture".
When axis capture, it will call "axis_capture".
If spawnpoint flag is set, capture will turn on targeted spawnpoints for the capturing team and turn *off* targeted spawnpoints for opposing team.
The CP_HOLD spawnflag is leftover from something unfinished in RTCW, so probably does not do anything.

©2017 Chruker