Enemy Territory

Entities

target_effect
Keys
dmg
Damage radius blast when triggered, default 0
mass
Defaults to 15. Determines how many pieces of debris are emitted when it explodes.
target

targetname

type
Rubble model type(doesn't seem to work in ET)
Spawnflags
EXPLODE
Explosion when triggered
SMOKE
Produces smoke when triggered
TNT
Big explosion when triggered
Couple with target_explosion for nice effects
rubble types:(Doesn't seem to work in ET)
"glass"
"wood" (default)
"metal"
"gibs"
"brick"
"rock"

©2017 Chruker