Enemy Territory

Entities

shooter_mortar
Keys
random
The number of degrees of deviance from the target. (1.0 default)
target
(If you see doubled target keys, this was done for future coding reasons)
target
target an info_notnull
targetname

Spawnflags
FLASH_FX
A muzzle flash effect will play at the origin of this entity.
SMOKE_FX
A smoke effect will play at the origin of this entity.
Lobs a mortar so that it will pass through the info_notnull targeted by this entity

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