Enemy Territory

Entities

script_mover
Keys
gun
Variable gun type, only other option other than default MG42 is "browning"
health
Optionally make this entity damagable
model2
Optional md3 to draw over the solid clip brush
modelscale
Scale multiplier (defaults to 1, and scales uniformly)
modelscale_vec
Set scale per-axis. Overrides "modelscale", so if you have both, the "modelscale" is ignored.
scriptname
Name used for scripting purposes
tagent
Target entity a mounted gun will be attached to
target
(If you see doubled target keys, this was done for future coding reasons)
target

targetname
(If you see doubled target keys, this was done for future coding reasons)
targetname

Spawnflags
ALLIED
only axis can damage
AXIS
only allies can damage
COMPASS
shows up on compass
EXPLOSIVEDAMAGEONLY
will only take damage from explosive weapons
MOUNTED_GUN
has a mounted gun attached to it
RESURECTABLE
will not disappear when fully damaged
SOLID
non-solid unless set
TRIGGERSPAWN
wont spawn until activated
Scripted brush entity. A simplified means of moving brushes around based on events.
Couple with origin brush.

©2017 Chruker