Enemy Territory

Entities

props_flamebarrel
Keys
angle
determines which way the lid will fly off when it explodes
target
(If you see doubled target keys, this was done for future coding reasons)
target
point this at an entity with the desired location of the oil(**Does not seem to work)
targetname
(If you see doubled targetname keys, this was done for future coding reasons)
targetname
a misc_portal_surface portal surface indicator must point to this.
Spawnflags
NO LID
Means no flying lid upon explosion.
OIL
If the barrel is shot 1 time...an oil puddle will form.
SMOKING
Sets barrel debris to smoke after explosion.
when selecting the OIL spawnflag you have the option of giving it a target this will ensure that the oil sprite will show up where you want it
( be sure to put it on the floor )the default is in the middle of the barrel on the floor.(**Does not seem to work)
not recommended by SD staff because they either effect network traffic negatively or only semi-work

©2017 Chruker