Enemy Territory

Entities

path_corner
Keys
target
(If you see doubled target keys, this was done for future coding reasons)
target
entity to be targeted
targetname
(If you see doubled targetname keys, this was done for future coding reasons)
targetname
name used for targeting
Spawnflags
Train path corners.
Entities can be scripted to move to these locations or a func_train will follow the setup target route between PATHS without scripting.
[Entities may need to be paired with an origin brush.]

©2017 Chruker