misc_portal_surface
|
Keys
target
|
point this to a misc_portal_camera that "sees" the view you want to display on the portal.
|
targetname
|
(If you see doubled targetname keys, this was done for future coding reasons)
|
|
Spawnflags
|
Portal surface indicator. This will "lock on" the brush face closest to it and identify as a portal. The view displayed on the portal surface is the view of the misc_portal_camera that this entity targets. Also used for mirrors .
The entity must be no farther than 64 units away from the portal surface to lock onto it.
To make a mirror, apply the common/mirror shader to the surface, place this entity near it but don't target a misc_portal_camera.
|