Enemy Territory

Entities

misc_portal_surface
Keys
target
point this to a misc_portal_camera that "sees" the view you want to display on the portal.
targetname
(If you see doubled targetname keys, this was done for future coding reasons)
Spawnflags
Portal surface indicator. This will "lock on" the brush face closest to it and identify as a portal. The view displayed on the portal surface is the view of the misc_portal_camera that this entity targets. Also used for mirrors .
The entity must be no farther than 64 units away from the portal surface to lock onto it.
To make a mirror, apply the common/mirror shader to the surface, place this entity near it but don't target a misc_portal_camera.

©2017 Chruker