Enemy Territory

Entities

misc_gamemodel
Keys
fps
Number of Frames Per Second for animation playback
frames
Number of animation frames
model
Arbitrary .md3 file to display
modelscale
Scale multiplier (defaults to 1x)
modelscale_vec
Per-axis scale multiplier. Defaults to 1 1 1, scales each axis as requested. Overrides "Scale", so if you have both, the "Scale" is ignored
skin
.skin file used to define shaders for model
start
Frame to start playing animation on
target
(If you see doubled target keys, this was done for future coding reasons)
targetname
(If you see doubled targetname keys, this was done for future coding reasons)
trunk
Diameter of solid core (used for trace visibility and collision (not ai pathing))
trunkheight
height of trunk
Spawnflags
ORIENT_LOD
The entity will yaw towards the player when the LOD switches (digibob: non-functional?)
START_ANIMATE
The entity will spawn animating
md3 placed in the game at runtime (rather than in the bsp)
SCRIPT COMMANDS:
startanimation [startframe] [framecount] [fps] [norandom|nolerp|noloop]

©2017 Chruker