Enemy Territory

Entities

lightJunior
Keys
fade
Falloff/radius adjustment value. Multiply the run of the slope by "fade" (1.0f default only valid for "Linear" lights wolf)
light
Overrides the default 300 intensity.
radius
Overrides the default 64 unit radius of a spotlight at the target point.
Spawnflags
ANGLE
Adds light:surface angle calculations (only valid for "Linear" lights wolf)
NEGATIVE_POINT

NEGATIVE_SPOT

NONLINEAR
Checkbox gives inverse square falloff instead of linear
Non-displayed light that only affects dynamic game models, but does not contribute to lightmaps.
Lights pointed at a target will be spotlights. (Some options will create a Q3map2 light shader for your map.)

©2017 Chruker