lightJunior
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Keys
fade
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Falloff/radius adjustment value. Multiply the run of the slope by "fade" (1.0f default only valid for "Linear" lights wolf)
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light
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Overrides the default 300 intensity.
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radius
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Overrides the default 64 unit radius of a spotlight at the target point.
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Spawnflags
ANGLE
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Adds light:surface angle calculations (only valid for "Linear" lights wolf)
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NEGATIVE_POINT
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NEGATIVE_SPOT
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NONLINEAR
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Checkbox gives inverse square falloff instead of linear
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Non-displayed light that only affects dynamic game models, but does not contribute to lightmaps.
Lights pointed at a target will be spotlights. (Some options will create a Q3map2 light shader for your map.)
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