Enemy Territory

Entities

item_health_wall
Keys
angle
The direction that the item will face
target
(If you see doubled target keys, this was done for future coding reasons)
target
fires target when picked up
targetname
(If you see doubled target keys, this was done for future coding reasons)
targetname
if targeted, will spawn (and respawn) when triggered
Spawnflags
RESPAWN

SUSPENDED
Must be set to keep it from falling to the ground.
A health powerup, 25 HP
you will probably want to check the 'suspended' box to keep it from falling to the ground
-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
model path: models/powerups/health/health_w.md3

©2017 Chruker