Enemy Territory

Entities

item_health_turkey
Keys
angle
The direction that the item will face
target
(If you see doubled target keys, this was done for future coding reasons)
target
fires target when picked up
targetname
(If you see doubled target keys, this was done for future coding reasons)
targetname
if targeted, will spawn (and respawn) when triggered
Spawnflags
RESPAWN

SPIN

SUSPENDED
Set to keep it from falling to the ground.
Seems to always be +20HP in ET.
This from RTCW:
multi-stage health item.
gives amount on first use based on skill:
skill 1: 50
skill 2: 50
skill 3: 50
skill 4: 40
skill 5: 30
then gives 15 on "finishing up"
player will only eat what he needs. health at 90, turkey fills up and leaves remains (leaving 15). health at 5 you eat the whole thing.
-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
model="models/powerups/health/health_t1.md3"

©2017 Chruker