Enemy Territory

Entities

info_limbo_camera
Keys
angle
Rotational facing....should use 'target' instead
objective
A number starting from 0 possibly going anywhere up to 8, but maybe more later. (only required for objectives, not spawns). A value of 0 corresponds to the default, non-objective view in the limbo screen.
target
(If you see doubled target keys, this was done for future coding reasons)
target
Target an "info_notnull" entity EXCEPT for cameras overlooking SPAWNS (which target the team_WOLF_objective).
targetname
(If you see doubled targetname keys, this was done for future coding reasons)
Spawnflags
ALL_MODES
Camera appears in all modes including LMS.
LMS_ONLY
Camera only appears in LMS mode
If no spawnflags are set the camera appears in all modes EXCEPT LMS mode.
The objective numbers are linked to the objectives described in the ".objdata" file. The info_limbo_camera will point slightly above it's target, in-game.

©2017 Chruker