Enemy Territory

Entities

func_secret
Keys
angle
determines the opening direction
color
constantLight color
dmg
Damage to inflict when blocked (2 default)
health
if set, the door will also open when hurt
key
-1 for locked, 0 for open. default '0' unless door is targeted
light
constantLight radius
lip
lip remaining at end of move (8 default)
model2
Path|name of model to include. It will attach itself to the origin brush.
noise

scriptname

speed
Movement speed (100 default)
target
(If you see doubled target keys, this was done for future coding reasons)
target
Target an entity
targetname
(If you see doubled targetname keys, this was done for future coding reasons)
targetname
target this entity to open it
team
doors with the same 'team' value will open at the same time
wait
wait before returning (2 default, -1 = never return)
Spawnflags
REVERSE
changes sliding direction left|right
TOUCH
opens when touched or hurt - can't be targeted
Secret door which opens inwards, then to the side. No usefield.
-Seems to always be crusher

©2017 Chruker