Enemy Territory

Entities

func_rotating
Keys
color
constantLight color of .md3 model included with entity. Has no effect on the entity's brushes (default 1 1 1).
dmg
Damage to inflict when blocked (2 default)
light
constantLight radius of .md3 model included with entity. Has no effect on the entity's brushes (default 0).
model2
path/name of model to include (eg: models/mapobjects/bitch/fembotbig.md3). It will attach itself to the origin brush.
speed
determines how fast entity rotates (default 100).
_castshadows;_cs
Allows per-entity control over shadow casting. Defaults to 0 on entities, 1 on world. 0 = no shadow casting. 1 = cast shadows on world. > 1 = cast shadows on entities with _rs (or _receiveshadows) with the corresponding value, AND world. Negative values imply same, but DO NOT cast shadows on world.
_celshader
Sets the cel shader used for this geometry. Note: omit the "textures/" prefix.
_lightmapscale
Floating point value scaling the resolution of lightmaps on brushes/patches in this entity (default 1.0).
_receiveshadows;_rs
Allows per-entity control over shadow reception. Defaults to 1 on everything (world shadows). 0 = receives NO shadows. > 1 = receive shadows only from corresponding keyed entities (see above) and world. < 1 = receive shadows ONLY from corresponding keyed entities.
_targetname
Used to attach a misc_model entity to this entity.
Spawnflags
STARTINVIS
Spawn triggered
START_ON
Initially turning upon start of map
X_AXIS
entity will rotate along the X axis.
Y_AXIS
entity will rotate along the Y axis.
You need to have an origin brush as part of this entity.
The center of that brush will be the point around which it is rotated.
It will rotate around the Z axis by default.
Target this entity with a misc_model to have the model attached to the entity
(set the model's "target" key to the same value as this entity's "targetname").

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