Enemy Territory

Entities

func_invisible_user
Keys
cursorhint
Overrides the auto-location of targeted entity (list below)
delay
Time (in seconds) before it can be used again
offnoise
Specifies an alternate 'off' sound
Spawnflags
NOT_KICKABLE
Kicking doesn't fire, only player activating
NO_OFF_NOISE
No sound will play if the invis_user is used when 'off'
STARTOFF
Isn't functional till toggled
When activated, its target will activated.
Normally when a player 'activates' this entity, if the entity has been turned 'off' (by a scripted command) you will hear a sound to indicate that you cannot activate the user.
The sound defaults to "sound/movers/invis_user_off.wav"
cursorhint types:
HINT_NONE
HINT_FORCENONE
HINT_PLAYER
HINT_ACTIVATE
HINT_DOOR
HINT_DOOR_ROTATING
HINT_DOOR_LOCKED
HINT_DOOR_ROTATING_LOCKED
HINT_MG42
HINT_BREAKABLE
HINT_BREAKABLE_DYNAMITE
HINT_CHAIR
HINT_ALARM
HINT_HEALTH
HINT_TREASURE
HINT_KNIFE
HINT_LADDER
HINT_BUTTON
HINT_WATER
HINT_CAUTION
HINT_DANGER
HINT_SECRET
HINT_QUESTION
HINT_EXCLAMATION
HINT_CLIPBOARD
HINT_WEAPON
HINT_AMMO
HINT_ARMOR
HINT_POWERUP
HINT_HOLDABLE
HINT_INVENTORY
HINT_SCENARIC
HINT_EXIT
HINT_NOEXIT
HINT_PLYR_FRIEND
HINT_PLYR_NEUTRAL
HINT_PLYR_ENEMY
HINT_PLYR_UNKNOWN
HINT_BUILD
HINT_DISARM
HINT_REVIVE
HINT_DYNAMITE
HINT_CONSTRUCTIBLE
HINT_UNIFORM
HINT_LANDMINE
HINT_TANK
HINT_SATCHELCHARGE
HINT_LOCKPICK
HINT_BAD_USER
HINT_NUM_HINTS

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