Enemy Territory


Allows per-entity control over shadow casting. Defaults to 0 on entities, 1 on world. 0 = no shadow casting. 1 = cast shadows on world. > 1 = cast shadows on entities with _rs (or _receiveshadows) with the corresponding value, AND world. Negative values imply same, but DO NOT cast shadows on world.
Sets the cel shader used for this geometry. Note: omit the "textures/" prefix.
Path|name for the art file used to guide the mapping of textures on the terrainsurface.
Integer value is the number of unique root shaders that will be use on the terrain.
Floating point value scaling the resolution of lightmaps on brushes/patches in this entity (default 1.0).
Allows per-entity control over shadow reception. Defaults to 1 on everything (world shadows). 0 = receives NO shadows. > 1 = receive shadows only from corresponding keyed entities (see above) and world. less than 1 = receive shadows ONLY from corresponding keyed entities.
Path to the metashader used to assign textures to the terrain entity. Note: Omit the"textures" prefix.
Used to attach a misc_model entity to this entity.
Used to group brushes together just for editor convenience. They are turned into normal brushes by the utilities.

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