Enemy Territory


constantLight color of .md3 model included with entity. Has no effect on the entity's brushes (default 1 1 1).
Damage to inflict when blocked (2 default)
Sets the amount of travel of the oscillation movement (default 32).
constantLight radius of .md3 model included with entity. Has no effect on the entity's brushes (default 0).
Path/name of optional model to include. It will attach itself to the origin brush.
Sets the start offset of the oscillation cycle. Values must be 0 < phase < 1. Any integer phase value is the same as no offset (default 0).
Amount of time in seconds for one complete oscillation cycle (default 4).
Allows per-entity control over shadow casting. Defaults to 0 on entities, 1 on world. 0 = no shadow casting. 1 = cast shadows on world. > 1 = cast shadows on entities with _rs (or _receiveshadows) with the corresponding value, AND world. Negative values imply same, but DO NOT cast shadows on world.
Sets the cel shader used for this geometry. Note: omit the "textures/" prefix.
Floating point value scaling the resolution of lightmaps on brushes/patches in this entity (default 1.0).
Allows per-entity control over shadow reception. Defaults to 1 on everything (world shadows). 0 = receives NO shadows. > 1 = receive shadows only from corresponding keyed entities (see above) and world. < 1 = receive shadows ONLY from corresponding keyed entities.
Used to attach a misc_model entity to this entity.
entity will bob|move along the X axis.
entity will bob|move along the Y axis.
Solid entity that oscillates back and forth in a linear motion. By
default, it will have an amount of displacement in either direction
equal to the dimension of the brush in the axis in which it's bobbing.
Entity bobs on the Z axis (up-down) by default. It can also emit sound
if the "noise" key is set. Will crush the player when blocked.
Target this entity with a misc_model to have the model attached to the
entity (set the model's "target" key to the same value as this entity's

©2017 Chruker